Posted by Steve Guidry on 12/11/06 22:22
Ptravel wrote :
>One of my clients is a very well-known computer game developer. They
>devised a business model that was essentially piracy proof -- they
>benefited even when their games were knocked-off. Not surprisingly, they
>were (and are) very successful, and a number of other game developers have
>emulated them.
Tell us more. How could one adapt this for the distribution of - - say
educational or "how-to" materials ?
Steve
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