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 Posted by Steve Guidry on 12/11/06 22:22 
Ptravel wrote : 
 
>One of my clients is a very well-known computer game developer.  They  
>devised a business model that was essentially piracy proof -- they  
>benefited even when their games were knocked-off.  Not surprisingly, they  
>were (and are) very successful, and a number of other game developers have  
>emulated them. 
 
Tell us more.  How could one adapt this for the distribution of - - say  
educational or "how-to" materials ? 
 
Steve
 
  
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