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Posted by Mike Fields on 08/06/07 15:13
The trick is in knowing that in Vegas, the "rubberbands" are
called "envelopes". The old "I know what I want to do, but I
don't know what they call it so I can look it up" routine.
mikey
"Ken Maltby" <kmaltby@sbcglobal.net> wrote in message
news:n_ednWJvXuW6oivbnZ2dnUVZ_h6vnZ2d@giganews.com...
>
> "Mighty Chris" <axel27@earthlink.net> wrote in message
> news:1186334001.612451.124010@m37g2000prh.googlegroups.com...
>>I had this exact same question, so thanks for the post and
>> answers. :-)
>>
>> Chris
>>
>
> --This is a general description not specific to Vegas--
>
> The "Rubberbands" are a common way to implement "Object curve
> effects".
>
> You can place little boxes on the rubberband that act as handles for
> your manipulation of the aspect of the effect the rubberband controls.
> You would normally have zoomed in on your time line if you are
> trying to use this method of control. You can have as many "handles"
> as you wish/need to provide control of the effect/object.
>
> The horizontal position of the handle defines a point in time on
> the timeline. The vertical position of the handle defines the
> amount of application of the effect, from 0 effect at the bottom
> of the track/frame to maximum effect at the top of the track/frame.
> ( You can often specify the range for the effect when selecting it
> as an Object curve.)
>
> These Object curves are used for many functions besides what
> we would normally call effects, like audio volume and the size
> and position of an overlay.
>
> The rubberbands are a quick and effective way to apply some
> control, when exact numeric control isn't required.
>
> Luck;
> Ken
>
>
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