|  | Posted by Jerry Avins on 10/31/34 11:28 
Radium wrote:> Jerry Avins wrote:
 >
 >>Radium wrote:
 >>
 >>   ...
 >>
 >>
 >>>Remember:
 >>>
 >>>bit rate = sample rate X bit resolution X pixels
 >>
 >>Yes.
 >>
 >>
 >>>1 = s X 100,000,000 X [1,000,000 X 10,000,000 X 1,000,000,000]
 >>
 >>No.
 >
 >
 > Why not? The math works out. s is the sample rate.
 
 Where does the 1 = come from?
 
 >>>1 = s X 100,000,000 X [10,000,000,000,000,000,000,000]
 >>
 >>No.
 >>
 >>
 >>>1 = s X 1,000,000,000,000,000,000,000,000,000,000
 >>
 >>No.
 >>
 >>
 >>>s = 1/1,000,000,000,000,000,000,000,000,000,000
 >>
 >>Absurd
 >
 > Why?
 
 Because one sample every few billion years is absurd.
 
 >
 >>A sample must have at least one bit (black or white).
 >
 >
 > True. In my design, each sample has 10^8 bits/sample
 >
 >
 >>A pixel must have
 >>(at least) one sample.
 >
 >
 > Then why not sample them in a synchronized manner [i.e. sample all
 > pixels at once].
 
 How many samplers would that take? Where would you get them?
 
 >>>bit-resolution = 100,000,000-bit
 >>
 >>Is that 10^8 bits/pixel?
 >
 >
 > Yes. Color resolution is 10^8
 >
 >
 >>Remember, you need one sample for every pixel. Otherwise, you don't know
 >>what it is.
 >
 >
 > Can't all pixels be sampled at once? In sync with each other?
 
 No
 
 >>>Pixels = 10,000,000,000,000,000,000,000 = 1,000,000 X 10,000,000 X
 >>>1,000,000,000
 >>
 >>= 10^22
 >>
 >>
 >>>There are 1,000,000 pixels for width, 10,000,000 pixels for height, and
 >>>1,000,000,000 pixels for depth.
 >
 >
 >>3D?
 >
 >
 > Yes.
 >
 >
 >>So, by your numbers, 1 image = 10^6 * 10^7 * 10^9 = 10^22 pixels.
 >
 >
 > Yes.
 
 That's 10^30 bits. How fast did you say the bits arrive?
 
 Jerry
 --
 Engineering is the art of making what you want from things you can get.
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