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Posted by Toby on 07/06/06 00:16
"Martin Heffels" <youwishyouwouldknow@nottellinya.com> wrote in message
news:nhuma2hgqrq2c85c0erfrnmsfl5hsmpj8e@4ax.com...
> On 5 Jul 2006 03:27:01 -0500, "Toby" <zdftokyo@gool.com> wrote:
>
>>You do definitely need a level. It's very difficult to eyeball it through
>>a
>>viewfinder or on that small screen.
>
> That's not really true. Quite often with architecture, a level camera
> gives
> some weird looking buildings, especially when shooting a wide-angle, and
> using the viewfinder, you can correct for that, making the image look more
> interesting.
Well, maybe it's only me, but I often find it difficult to decide what needs
to be horizontal, especially in run'n'gun situations. I find, for instance,
that at times - especially with the camera on-shoulder - I tend to
automatically align for dominant verticals which are actually not vertical,
such as trees, or true verticals which are not, such as dominant building
edges with wide lenses tilted up (which converge). Only later in the edit
suite do I find that the horizon is not level. I really wish my viewfinder
had a grid like my still camera does...
Toby
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