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 Posted by PTravel on 12/11/06 22:46 
"Steve Guidry" <steveguidry1@earthlink.net> wrote in message  
news:XSkfh.9286$1s6.6174@newsread2.news.pas.earthlink.net... 
> Ptravel wrote : 
> 
>>One of my clients is a very well-known computer game developer.  They  
>>devised a business model that was essentially piracy proof -- they  
>>benefited even when their games were knocked-off.  Not surprisingly, they  
>>were (and are) very successful, and a number of other game developers have  
>>emulated them. 
> 
> Tell us more.  How could one adapt this for the distribution of - - say  
> educational or "how-to" materials ? 
> 
> Steve 
 
Without revealing specifics, my client uses an on-line "value added"  
model -- it derives revenue from various on-line activities that it controls  
and that supplement its products.  For example, it estimates that as much as  
80% of its product in China may be knock-offs, but it still makes money from  
that market. 
 
 
 
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