Posted by PTravel on 12/11/06 22:46
"Steve Guidry" <steveguidry1@earthlink.net> wrote in message
news:XSkfh.9286$1s6.6174@newsread2.news.pas.earthlink.net...
> Ptravel wrote :
>
>>One of my clients is a very well-known computer game developer. They
>>devised a business model that was essentially piracy proof -- they
>>benefited even when their games were knocked-off. Not surprisingly, they
>>were (and are) very successful, and a number of other game developers have
>>emulated them.
>
> Tell us more. How could one adapt this for the distribution of - - say
> educational or "how-to" materials ?
>
> Steve
Without revealing specifics, my client uses an on-line "value added"
model -- it derives revenue from various on-line activities that it controls
and that supplement its products. For example, it estimates that as much as
80% of its product in China may be knock-offs, but it still makes money from
that market.
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