Posted by nappy on 01/19/08 22:21
"Spex" <No.spam@ta.com> wrote in message
news:13p39vka9k7hp7c@corp.supernews.com...
>
> You should consider baking groups. If you have groups that are causing a
> tremendous slow down like particles or blurs and blooms then select the
> group, hit Export and in the export dialog set the After Export option to
> Import into project. Turn off the original group and carry on working in
> realtime. Come final render time delete all the baked groups and turn on
> all the original layers.
>
Yes. I do this a lot in Combustion. "Commit to Disk" You can switch
between the workspace and the disk files. It didn't do much in Motion .. for
us anyway.
> This is such a "well known" workflow so I'd expect in future versions of
> Motion that this becomes more automatic i.e selecting a group then hitting
> "Bake."
>
> Which GPU do you have?
7300
>
> You can import cameras into Motion BTW. I'm told Motion can also deal
> with 3D objects but as of now requires an importer to be written. There
> is certainly a lot of potential in this app.
From which sources? What format. We could not find that info..
>
>>
>> I wish you lived closer. I could use your help on this TV series.
>>
>> Nobody uses rich pixel formats? I find them very useful for carrying
>> velocity, Z and material / object data form 3D apps.. Waddya mean nobody
>> uses them? Am I alone here? :)
>>
>>
> Of course you are not the only one who uses z, id and vector passes etc
> but I've yet to see rpf files used. They were never taken up because
> Autodesk were never that forthcoming about them so wide support by other
> apps was patchy at best. It is usual for a compositor to receive the
> buffer passes as .iffs or pngs etc.
Hmm.. interesting. We work with many who do use rpf files a lot . Especially
between 3dsmax and Combustion. It is a common workflow.
Due a lot to the rpf motion blur feature which can be a good sub for 3d
motion blur.
Although whenever we do not need that functionality we work with targs or
the like.. as anyone else. most of our stuff is all 3d. With some platae
shots mixed in. but mostly 3d. So the rpf and rla formats smooth out the
workflow a little.
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