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Posted by Zombie Wolf on 09/03/05 19:47
But you know what ? There is an old saying, and it still rings true
today..............
"As long as you can still play it, you can copy it"
I dont have any trouble at all running a jumper from one sound card in one
machine to another card in the other, and recording the audio, as a wav
file, and then using something like audiograbber, and the lame encoder, i
can make that into an mp3 that has no DRM stuff on it at all....
When they make these files so that you can't play them at all, nobody will
buy them, and that is a fact.
When they turn on the DRM on my machine so that it cannot be turned off,
that is when i will dump xp off my machine and get the old Windows ME disk
down again......
They will never be able to stop these consumers from making a copy of the
stuff they have bought and paid for... Last time I looked, the digital
millenium copyright act was still in effect, and that act says that i can
make a copy of anything i buy, and that i can copy it into any format i
choose.
"Loco Jones" <locojonesnet@netscape.net> wrote in message
news:1125688001.ae993bfc2b4f5b0136dd48e900d31398@bubbanews...
> From The Electronic Frontier Foundation newsletter:
> < quote >
>
> * EFF's New Guide to Digital Music Services Reveals the
> Truth About DRM
>
> San Francisco, CA - If you buy music from an online music
> store, you may be getting much less than you thought.
> This week EFF released "The Customer Is Always Wrong - A
> User's Guide to DRM in Online Music," which exposes how
> today's digital rights management (DRM) systems
> compromise a consumer's right to lawfully manage her
> music the way she wants.
>
> The guide takes a close look at popular online music
> services with built-in DRM created by Apple,
> RealNetworks, and Napster 2.0, as well as Microsoft's
> "Plays for Sure" DRM labeling campaign. Although
> these companies claim their services allow consumers
> "freedom" and the ability to play music "any way you
> want it," the reality often does not live up to the
> marketing hype. When you download in these formats
> from online music services, the services don't trumpet
> the fact that your music contains hidden restrictions
> that complicate your life and limit the universe of
> devices you can use to play your music. CDs purchased
> 20 years ago not only continue to play in every
> CD and DVD player, but can also be used with any
> of today's PCs and digital music players. Thanks to
> DRM, however, a similar investment in music downloaded
> today may be much less valuable to you 20 years
> from now.
>
> And yet bypassing the DRM to make perfectly legal
> uses puts people at risk of liability under the
> Digital Millennium Copyright Act (DMCA). "In this
> brave new world of 'authorized digital music services,'
> law-abiding music fans often get less for their money
> than they did in the old world of CDs," said Derek
> Slater, the Harvard student and EFF intern who
> authored the guide. "Understanding how DRM and
> the DMCA pose a danger to your rights will help
> you to make fully informed purchasing decisions."
>
> For this release:
> <http://www.eff.org/news/archives/2005_09.php#003947>
> "The Customer Is Always Wrong":
> <http://www.eff.org/IP/DRM/guide/>
>
> < end quote>
>
> - Loco -
> (Now Playing: You Can't Always Get What You Want - Rolling Stones)
>
>
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