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Posted by TonyP on 01/21/06 01:11
Nappy wrote:
> "TonyP" <arpierre@hooptonline.net> wrote in message
> news:qxizf.658$Cr.58@fe09.lga...
> Liquid has been using the GPU for a long time in addition to the
>
>>CPU. Others are just starting to catch up. Same with background
>>rendering. Liquid has always had.
> Man.. you are truly out there..
No.. it is you that is.
> First of all.. you can't render everything with a GPU.
> Those others that are trying to play catch-up.. They sell 100 times the
> amount that Liquid has. So they're probably not worried.
Really. Shows how much you don't know. I suggest you read about a
product before you make statements as if you actually know what you are
talking about.
From the AVID site (note... NOT Pinnacle)
CPU/GPU RTFX:
* Real-Time Effects in 2D and 3D: 10+ (on optimized CPU/GPU) DV
streams of effects plus graphic overlays, seamlessly mix of 2D and 3D
effects
* 2D transition effects include: DVE (move, scale, rotate, borders,
soft shadows, cropping), Blur, Chroma Keying, Color Correction and
pseudo-3D transformation (move, scale, rotate, skew in 3D)
* 2D clip effects include: Chroma Keying (real-time blue/green
screen processing), YUV Color Correction, RT filters such as Posterize,
Solarize, Mosaic and Cropping
* 3D transition and clip effects of all different kinds
* CPU based transitions: Dissolve, Dissolve through color, 2D DVE
editor, 3D DVE editor, Gradient Wipe, Gradient Wipe with Border
* CPU based clip effects: 2D DVE editor, 3D DVE editor, Base Color
Correction (YUV), Black and White, Blur, Chroma Keyer (YUV), Luma Keyer,
Invert, Posterize, Roll/Crawl
* GPU Based Transitions: 2D DVE editor, 3D DVE editor, Page Curl,
Page Peel, Cross Dissolve, Water Drop, Water Wave, Magnify, Replicate,
Band Wipe, Barn Doors, Clock Wipe, Inset, Iris Cross, Iris Diamond, Iris
Round, Iris Square, Push, Radial Wipe, Slide, Wedge Wipe, Wipe, TrackMatte
* GPU Based Clip Effects: 2D DVE, 3D DVE, Page Curl, Page Peel,
Lens Flare, Magnify, Multishape Crop, Multishape PIP, Multishape
Spotlight, Replicate, Water Drop, Water Wave, Color Adjust, Scale Crop,
swirl, shards, sphere, tile, Accordion, Bevel Crystal, Cracked Slab,
Falling Crystals, Curtain, Cylinder, Explosion, Reflection, Stained
Glass, swirl, shards, sphere, tile
* Hollywood Effects
* NOTE: GPU Based effects require the use of a certified graphics
card and driver.
There you have it. GPU based effects. The GPU is used for RENDERING
these effects.
> I think you are missing the fact that for most projects anymore there is
> practically no rendering. Hence no need for background rendering. If you are
> doing a DV show with cuts and some transitions on PPro for example you won't
> be waiting for rendering. I use a render farm for Combustion, AE and
> 3DSMax.. never needed background rendering on our NLE. On the AVID DS, when
> I worked on it, we turned off the background rendering to speed up the
> interface.
Really. You are trying to tell me that you can do multi layered video
work and NO rendering? Sure, there is a lot that can be done in realtime
(basic cuts and fades and other transitions, but I do more and require
more) but you do have limits to what you can do. Maybe the work you do
only requires basic cuts and fades. Everyone does not do what you do.
Everyone isn't doing a DV show.
You haven't used Avid Liquid or even Liquid Edition, so you could not
make an assessment on it's background rendering abilities.
> Background rendering is nothing new. The question of whether it is necessary
> or not is becoming moot.
Premiere doesn't have it. Canopus? Matrox? And it is an advantage. You
don't have to stop and wait, you can continue with your editing.
Background Rendered Effects
* Add dissolves on all edits on active tracks between Mark In/Out
on timeline
* High quality software render effects: 2D and 3D DVE with inside
and outside borders, transparent soft edged drop shadows & Page turns
* Luma/chroma key, blue/green key, RGB difference key, lasso key
with softness
* Clip effects including mosaic, posterize, solarize, and gaussian blur
* Full wipe editor with softness, blur, inside and outside borders
* All Effect Editors with preview and unlimited keyframes (except
CC editor) with interpolation
* Linear TimeWarp for fast and easy speed changes, Fit to Fill function
* Single click Freeze Frame function
* TimeWarp Editor for sophisticated dynamic slow/fast motion
effects, Strobe and Trailing effects
* Background processing of all effects, no waiting for rendering or
playout as DV, real-time effects can be background rendered when not
playing back.
* Sub pixel effects processing at rendering with user assignable
quality levels
* Real-time non-destructive primary color correction on clips with
RGBL high, mid and low, HLS
* Color effects including brightness, contrast, hue, luminance,
saturation, RGB gain, equalization, gamma
* Color Correction Editor (Option) with: Primary Color Correction
with RGBL high, mid and low, HLS plus Auto White Balance, Histogram- and
Hue-match, Legalizer, Tone-, Gray-, Color-balance etc. Secondary
Selective Color Correction with color vector based or selective correction.
* Full frame vectorscopes including waveform, histogram, cube,
Lightning & vectorlight
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