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Posted by MassiveProng on 01/25/07 08:28
On Thu, 25 Jan 2007 01:40:50 -0000, Doug Jacobs
<djacobs@shell.rawbw.com> Gave us:
>Data transfer is only part of the overall "picture" though. (sorry,
>couldn't resist the pun ;) If you used the better encoding method, it also
>provides better compression, doesn't it? And isn't the decompression of the
>data done by the player itself? Then the difference between the data
>transfer rates won't matter as much since you're reading "more" data, just
>compressed.
Less compression equals less lossy equals better quality. More
compression equals more lossy equals less quality.
It's a physical law.
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