|  | Posted by MassiveProng on 01/25/07 08:28 
On Thu, 25 Jan 2007 01:40:50 -0000, Doug Jacobs<djacobs@shell.rawbw.com> Gave us:
 
 >Data transfer is only part of the overall "picture" though. (sorry,
 >couldn't resist the pun ;)  If you used the better encoding method, it also
 >provides better compression, doesn't it?  And isn't the decompression of the
 >data done by the player itself?  Then the difference between the data
 >transfer rates won't matter as much since you're reading "more" data, just
 >compressed.
 
 
 Less compression equals less lossy equals better quality.  More
 compression equals more lossy equals less quality.
 
 It's a physical law.
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