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Posted by Spex on 01/20/08 08:43
nappy wrote:
> "Spex" <No.spam@ta.com> wrote in message
> news:13p39vka9k7hp7c@corp.supernews.com...
>> You should consider baking groups. If you have groups that are causing a
>> tremendous slow down like particles or blurs and blooms then select the
>> group, hit Export and in the export dialog set the After Export option to
>> Import into project. Turn off the original group and carry on working in
>> realtime. Come final render time delete all the baked groups and turn on
>> all the original layers.
>>
>
> Yes. I do this a lot in Combustion. "Commit to Disk" You can switch
> between the workspace and the disk files. It didn't do much in Motion .. for
> us anyway.
>
>
>
>> This is such a "well known" workflow so I'd expect in future versions of
>> Motion that this becomes more automatic i.e selecting a group then hitting
>> "Bake."
>>
>> Which GPU do you have?
>
> 7300
That's one of your problems right there! Apple's nVidia drivers are
shit. The recommended card is the ATI 1900XT. The nVidia drivers are
said to be 3 times less efficient on similar hardware. But the 7300 is
not a very good card anyway. It is a night and day difference between
the 1900XT and the 7300. Again Color requires the 1900XT too.
>
>> You can import cameras into Motion BTW. I'm told Motion can also deal
>> with 3D objects but as of now requires an importer to be written. There
>> is certainly a lot of potential in this app.
>
> From which sources? What format. We could not find that info..
PFtrack, PFHoe. Admittedly not a huge number of 3rd parties have
supported Motion cameras but it is possible. I use PFTrack and have
imported the Camera into Motion.
>
>>> I wish you lived closer. I could use your help on this TV series.
>>>
>>> Nobody uses rich pixel formats? I find them very useful for carrying
>>> velocity, Z and material / object data form 3D apps.. Waddya mean nobody
>>> uses them? Am I alone here? :)
>>>
>>>
>> Of course you are not the only one who uses z, id and vector passes etc
>> but I've yet to see rpf files used. They were never taken up because
>> Autodesk were never that forthcoming about them so wide support by other
>> apps was patchy at best. It is usual for a compositor to receive the
>> buffer passes as .iffs or pngs etc.
>
>
> Hmm.. interesting. We work with many who do use rpf files a lot . Especially
> between 3dsmax and Combustion. It is a common workflow.
> Due a lot to the rpf motion blur feature which can be a good sub for 3d
> motion blur.
>
3dMax-->Combustion was one of the few workflows that actually fully
works. I can understand why you use it in your case but not in a
Maya-->Shake workflow which is _the_ most common pipeline I've worked
in. OpenEXR is the multi-channel HDR file format of choice now. Motion
is supporting that rather than rpf.
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